Arc 1 | Spirit World Company (4) |

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The employee dormitory is 300 meters behind the office building. It is a community with more than a dozen high-rise buildings. It not only has complete greening, but also has specialized properties. Just like a real community, the gate is equipped with access control and a security booth is set up next to the pedestrian gate. , taking turns on duty 24 hours a day.

Ten minutes ago, Sister Li, who came with the remaining 48 players, proudly introduced: "Our group's security guards are recruited from a specialized bodyguard company. They are very strong. The security in the dormitory is also very good. The security uncle is very nice." Yes, as long as he is not sleeping, if he forgets to wear his work badge, you can ask him to open the door."

The players took a look at the security booth, which was more than twice the size of the real one. In the transparent security booth, there was a security guard sleeping on the table. He was snoring so loudly that even the glass door could not stop him. The uniform is bulging with muscles, the buttons are open, and the thick, black, and thick hand hair is exposed. The security guard in charge of the night shift today is a ferocious black bear!

Fortunately, after accepting the previous stimulation, only a few of the players lost a few points of sanity, and the work cards in their hands were sweating from their hands.

"Okay." Sister Li stopped at the door of a building, "I live in Building 13, and you all live in Building 14, so I won't send you off. We'll talk about it later when we have time."

Sister Li, who loves to gossip, became the hands-off shopkeeper again, leaving the players in Building 14. The dormitory aunt still looks like a normal person, but she has a bad temper and chases people away impatiently: "Keep the key to the dormitory door by yourself. If you lose it, your salary will be deducted. Come on, don't block it here. No one else can go back to the dormitory." ."

All players were assigned to the forty-fourth floor. Climbing the stairs was too hard, and might trigger some strange story about the thirteen steps. A group of players took the elevator upstairs in fear. Fortunately, I had my employee badge. Although the elevator shook a few times unwillingly, I still reached the 44th floor smoothly.

A group of players stood in the corridor exchanging information. A young girl with short hair said: "I live in 4401." Someone immediately responded: "I am also 4401."

"I am 4407!"

I don't know if it was deliberately assigned by the game system. The players all lived together. Their floor was a six-person dormitory. The players who had been frightened for a long time breathed a sigh of relief. Although some people live in mixed rooms, living with players is much better than living with weirdos.

Someone looked at the number of survivors: "No, there are 49 of us. How can it be just right? One person is obviously alone."

"You forgot, No. 520 is not here." Everyone finally remembered No. 520 who was alone again. They couldn't figure out why No. 520 could rush ahead of them. Is the other party really still alive? Players who like to play Werewolf have a lot of imagination. Maybe No. 520 received a mission from the opposite camp to them.

The dormitory buildings here are numbered according to their status. Buildings 1-6 are villa areas, where board members own their property. Buildings 7-8 are all general manager-level residents. Buildings 9-10 are department managers and directors. Buildings 11 -Building 14 has the most people, most of whom live in the department.

But there are differences between staff and staff. Building 11 is a single-person building, building 12 is a double room, building 13 is a four-person dormitory, and building 14 has six-person and eight-person rooms with the worst environment.

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